All other trademarks, logos and copyrights are property of their respective owners. Darksiders, THQ and their respective logos are trademarks and/or registered trademarks of THQ Nordic AB. One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. Online features require an account and are subject to terms of service and applicable privacy policy (/terms-of-service & /privacy-policy). Software subject to license (us./softwarelicense). As a reward, she can unlock all new weapon forms for the Hollows as well as the biggest prize of them all: The Abyssal Armor. All new locations, puzzles, and enemies await the chance to test Fury’s abilities. I look forward to seeing how Pestilence and Famine will play in Darksiders 3 and 4.On a quest from Vulgrim, Fury must travel into the Serpent Holes to remove an ancient threat that resides there. I’m glad to see that THQ Nordic seems interested in keeping the series in the public eye, and I hope this means that the Darksiders franchise will be resurrected. The budget price makes it a great value, with a campaign that will take most people between 12 to 20 hours to complete. If you haven’t, it’s a solid adventure that’s well worth your time. If you’ve played it before, it’s worth revisiting. It’s not quite as fresh and exciting as it was in 2010, but I still think it’s something everyone should try out. There’s been no shortage of great games this year, but Darksiders: Warmastered Edition still holds up exceptionally well, and it’s easy to recommend. Apart from these niggling issues, the game performed flawlessly on even my modest PC hardware, so I have no doubt it will run smooth as silk on a beefier system or a modern console. It may have been a coincidence, but at one point my wife needed to restart our router and my game crashed, so it seems that Darksiders: Warmastered may require a persistent internet connection on the PC. Even though I was playing with a controller, the mouse pointer showed up center screen whenever I was shopping, no matter how many times I moved it offscreen. During the first couple of hours, lip syncing didn’t quite match up during cutscenes, though this did self-correct after a while. I hadn’t played the original version of Darksiders on PC before this review, so I’m not sure if the previous version had the same issues, but I did run into some minor problems. The series is set on a post-apocalyptic Earth, where mankind faces near-extinction and angels fight a losing battle against. (A large, slow-moving elevator? Sure hope a bunch of mooks don’t jump in and start whaling on me.) It’s up to you to decide whether you think of it as derivative or an homage. Darksiders is a hack and slash action-adventure video game franchise created by Vigil Games, now developed by Gunfire Games, which consists of some of the original members of Vigil. You’ll come across some genre clichés, but for the most part, they’re fun ones. The overworld’s visuals resemble Gears of War in their greyish-brown defiled beauty, and bosses might remind you of God of War or possibly Shadow of the Colossus. There’s even a dungeon later in the game that borrows ideas from Portal, with an item that shoots orange and blue rifts at special targets. Beating a boss upgrades your life bar, and you literally collect the creatures’ hearts after besting one. Much of the gameplay is borrowed from The Legend of Zelda series, with dungeons that must be explored to find tools that aid in exploration and can also be used in combat. It gives Darksiders its own charm, kind of like a kid who’s trying too hard to impress you.ĭarksiders borrows heavily from some of the best titles in the action and adventure genres, and although it’s imitative, it comes together to be more than the sum of its parts. The use of Christian end-times mythology as a backdrop for the story works well, and the chunky, colorful Joe Madureira designs resemble decked-out characters in World of Warcraft. Everything is edgy and over-the-top there’s not a treasure chest in the game that doesn’t have at least three skulls in its design, and War’s enormous sword is known as the “Chaoseater.” Although this can feel overblown, it’s still fun. The story takes itself completely seriously, but there’s a disconnect between the heavy-handed narrative and the exaggerated visuals, and it can be hard to tell if Darksiders is being sincere or has its tongue planted in its cheek.
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